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Objects are, of course, the main focus of most MOO programming and, largely due to that, there are a lot of built-in functions for manipulating them.
4.4.3.1 Fundamental Operations on Objects 4.4.3.2 Object Movement 4.4.3.3 Operations on Properties 4.4.3.4 Operations on Verbs 4.4.3.5 Operations on Player Objects