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There are a small number of circumstances under which the server directly and specifically accesses a particular verb or property in the database. This section gives a complete list of such circumstances.
5.2.1 Server Options Set in the Database 5.2.2 Server Messages Set in the Database 5.2.3 Checkpointing the Database 5.2.4 Accepting and Initiating Network Connections 5.2.5 Associating Network Connections with Players 5.2.6 Player Input Handlers 5.2.7 The First Tasks Run By the Server 5.2.8 Controlling the Execution of Tasks 5.2.9 Controlling the Handling of Aborted Tasks 5.2.10 Matching in Command Parsing 5.2.11 Restricting Access to Built-in Properties and Functions Restricting Access to Certain Built-in Functions 5.2.12 Creating and Recycling Objects 5.2.13 Object Movement 5.2.14 Temporarily Enabling Obsolete Server Features